Doom: The Dark Ages Aims to Recapture Classic Gameplay

Extended summary

Published: 25.01.2025

Introduction

Doom: The Dark Ages aims to recapture the essence of the original Doom games while introducing fresh gameplay elements. The developers have articulated a shift from the fast-paced, aerial combat seen in Doom Eternal to a more grounded "stand and fight" approach. This change is intended to create a different type of gaming experience that honors the franchise's roots while still offering new features for players to explore.

Gameplay Mechanics: A Shift in Style

In contrast to the dynamic "jump and shoot" mechanics of Doom Eternal, The Dark Ages emphasizes a more deliberate style of combat. Developers liken the gameplay to operating a tank rather than a fighter jet, suggesting a more methodical approach to encounters. This design choice involves flatter game spaces where traditional "strafe-to-aim" tactics are more effective, allowing players to engage in combat without the constant need for aerial maneuvers.

Projectile Dynamics and Combat Flow

The developers have also reverted to the slower projectile speeds reminiscent of the original Doom, enabling players to navigate through enemy attacks more easily. This design decision fosters a gameplay experience akin to a shoot-'em-up, where players can engage in strategic dodging. Additionally, the weaponry in The Dark Ages is designed for medium to short-range combat, encouraging players to confront enemies at closer distances.

Redesigned Glory Kill System

The Glory Kill mechanic, a hallmark of the Doom series, has undergone significant reworking. While the concept of staggering enemies to execute instant kills remains, the new system is crafted to maintain player agency throughout the combat experience. Players can now perform physics-based attacks from various angles without being subjected to lengthy, repetitive animations, thereby preserving the game's fast-paced flow.

Open World Design and Exploration

The Dark Ages will feature a more open design compared to its predecessors, incorporating larger play areas that allow for player choice in navigating objectives. This departure from linear corridors is intended to enhance exploration, with secret areas and hidden locations that contribute to power progression rather than merely serving as collectible items. This design philosophy aims to balance nostalgia with innovation, creating an experience that feels both new and familiar.

Conclusion

Doom: The Dark Ages is set to release on May 15 for Windows, PS5, and Xbox Series X/S, promising a blend of classic gameplay elements with modern enhancements. The developers are committed to ensuring that the game remains true to the Doom franchise while exploring new mechanics and designs that enrich the overall experience. This approach reflects a broader trend in the gaming industry, where developers seek to honor legacy titles while adapting them for contemporary audiences. By focusing on player agency, exploration, and refined combat mechanics, The Dark Ages aims to resonate with both long-time fans and new players alike.

Source: Ars Technica

Top Headlines 25.01.2025