Ex-WoW Designer Chris Kaleiki Discusses Steam Launch Strategy

Extended summary

Published: 11.02.2025

Introduction

Chris Kaleiki, a former designer for World of Warcraft (WoW), is preparing to launch his new extraction role-playing game (RPG) titled Legacy: Steel & Sorcery on Steam Early Access on February 12. Kaleiki, who has spent over a decade crafting game classes for WoW, has transitioned to his new venture at Notorious Studios. He expresses confidence in the game's potential success, attributing it to the quality of the game rather than relying on marketing gimmicks or hacks to navigate the complexities of the gaming market.

Game Development and Player Feedback

Kaleiki's enthusiasm for the upcoming launch stems from positive player feedback received during initial testing phases. He shared insights about the alpha testing experience, noting that he felt more anxious during the early stages when the game's reception was uncertain. However, after observing players engage with the game for up to 60 hours during a week-long play test, he is reassured that there is a dedicated audience interested in his creation. This validation from players has alleviated some of his initial concerns about the game's appeal.

The Challenge of Game Marketing

Despite his optimism regarding the game's quality, Kaleiki acknowledges the significant challenges associated with marketing a new title in today's saturated gaming landscape. He highlights the evolving nature of game marketing, which has become increasingly complex and competitive. The abundance of game releases means that players have limited time and attention to devote to new titles, making it crucial for developers to find effective ways to stand out. Kaleiki reflects on the frustrations many developers face regarding marketing, emphasizing that it is a separate challenge that requires different strategies compared to game development.

Valve's Algorithm and Game Visibility

One of the key factors that Kaleiki believes will influence the success of Legacy: Steel & Sorcery is Valve's algorithm for promoting games on Steam. He describes the algorithm as "impenetrable," suggesting that it is difficult for developers to manipulate or game the system to gain visibility. Kaleiki points out that many indie developers have attempted to find shortcuts or hacks to make their games more prominent, but ultimately, he believes that the only reliable method for gaining traction is to create a high-quality game. This perspective reflects a broader trend in the gaming industry, where the emphasis is increasingly placed on the intrinsic value of the game itself rather than external marketing tactics.

Conclusion

As the launch date for Legacy: Steel & Sorcery approaches, Chris Kaleiki's insights shed light on the current state of game development and marketing. His belief that a well-made game will naturally attract players aligns with a growing sentiment in the industry that quality should be prioritized over marketing gimmicks. The challenges of navigating a crowded marketplace underscore the importance of innovation and player engagement in the success of new titles. As Kaleiki and his team prepare for the early access launch, the gaming community will be watching to see how their approach resonates with players and whether the game's quality will indeed help it rise above the competition.

Source: GamesRadar+

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